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‘Fortnite’ deteriorate 6: Pets, shade stones, and all we need to know

Fall has begun, and with it comes a new deteriorate of Fortnite content, from updated locations and rewards to new apparatus that will change a approach a diversion is played. The lead-up to deteriorate 6 wasn’t utterly as thespian as a sky descending in a weeks before deteriorate 5, though everybody can finally figure out what happened to that weird, intense cube.

Perhaps a many estimable change is a serve of shade stones, that are new consumable apparatus that found in depraved areas of a map that quickly request a ‘shadow form’ to a player. While in ‘shadow form,’ players are incompetent to use weapons, though spin invisible to enemies while stationary. Players can ‘phase’ in a instruction they’re confronting by dire a glow button, though relocating creates a ‘shadow trail’ that can be rescued by other players.

While Fortnite has combined singular apparatus like shade stones in a past, these seem to have a intensity to have a some-more conspicuous outcome on matches, as phasing behind other players and exiting a shade form by dire a aim symbol could give players a leg adult on their opponents, even if they are outgunned.

As always, there are also a accumulation of new skins being introduced in deteriorate 6, though a cosmetic apparatus that everybody is going to be articulate about are pets, that are arrangement adult for a initial time. Pets are quite cosmetic, so don’t design a gameplay advantage for regulating one, though they are impossibly lovable and seem to conflict to what’s going on around them. You can unlock Bonesy a dog, Camo a chameleon, and Scales a dragon with a Battle Pass.

Finally, a map has been updated as good to revamp some aged locales and insert a few new ones as well. Epic wants we to find all a secrets yourself, though a locations that it highlighted in a patch records for deteriorate 6 include Floating Island, Corrupted Areas, Corn Fields, Haunted Castle, that sound ideal for Halloween.

The finish list of patch records for Fortnite Battle Royale deteriorate 6 (and v6.00) can be found below:

WEAPONS + ITEMS

  • Shadow Stones
    • Consumable typically found around depraved areas of a map.
    • Using a Shadow Stone will request ‘Shadow Form’ for a brief period.
    • While in Shadow Form:
      • Unable to use weapons.
      • Become invisible to enemies when stationary.
        • You spin some-more manifest and leave behind a Shadow Trail when moving.
      • Gain increasing transformation speed, burst tallness and tumble repairs immunity.
      • Gain a new ability, Phase, can be activated by dire a Primary Fire button.
        • Phase: Propels we in a instruction we are facing, and allows we to pass by objects.
      • The outcome lasts 45 seconds though can be exited early by holding down Alt Fire symbol (aim down sights).
  • Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
    • All of a weapons/items combined to a Vault in patch v6.0 will now sojourn accessible in Playgrounds.
  • Added transformation functionality to Grapplers. When attack a relocating intent (vehicle, player), a transformation will be combined to your launch force.
    • This usually happens when a transformation would be a net gain, we can't remove momentum.
  • Grappler charges reduced from 15 to 10.
  • Double Barrel repairs reduced from 143/150 to 114/120.
  • Reduced Dual Pistol building rob dump possibility from 1.49% to 0.88%.

Bug Fixes

  • Players will no longer be launched with larger force than dictated when regulating a Grappler in a vehicle.
  • Using a Grappler while regulating a Launchpad will no longer means register functionality issues.
  • The tip half of a players indication will no longer shave by walls when regulating a Grappler while crouched.
  • Fixed a manifest emanate that could means a plunger to be manifest on a Grappler while a missile is active.
  • Players are no longer prevented from changing apparatus when banishment a Grappler while switching weapons.
  • Adjusted a timing of a Heavy Sniper reload animation to compare some-more closely to when a bullet is reloaded.
  • Reduced a volume of force practical when sharpened a car with a Shotgun.

GAMEPLAY

  • New Locations
    • Floating Island
    • Corrupted Areas
    • Corn Fields
    • Haunted Castle
    • Drop in and find a rest in-game!
  • Custom Controller Bindings
    • Choosing your pattern has altered to a selector on a left side of a menu.
      • After selecting Custom, a right side of a menu becomes buttons that are selectable. When a symbol is clicked, it opens a list of actions that can be reserved to that button.
      • Mode preference (Combat, Build) has altered to selectable by triggers. When in possibly Combat or Build mode,  a actions for that mode and a actions that camber between modes will seem in a “actions list” to name from.
  • Console – Input-Based Matchmaking
    • Players regulating a keyboard and rodent on PS4 will now be put into a PC matchmaking pool.
    • Start matchmaking with your elite submit device. You will be queued with a submit form we press a “Play” or “Ready” symbol with.
      • If we start matchmaking with a keyboard and mouse, afterwards you’ll be queued in a PC matchmaking pool. However, you’ll be means to switch to a controller mid-match if you’d like.
      • If we start matchmaking with a controller, afterwards you’ll sojourn in your platforms normal queue. However, you’ll be incompetent to switch to a keyboard and rodent mid-match.
    • PC players are unblushing by this change. If we use a controller on PC afterwards you’ll sojourn in a PC matchmaking queue.
  • Storm Circle Changes
    • Safe Zone 4
      • Wait time reduced from 90 seconds to 80 seconds
      • Shrink time increasing from 60 seconds to 70 seconds
    • Safe Zone 5
      • Wait time reduced from 90 seconds to 70 seconds
      • Shrink time increasing from 40 seconds to 60 seconds
    • Safe Zone 6
      • Wait time reduced from 60 seconds to 30 seconds
      • Shrink time increasing from 30 seconds to 60
    • Safe Zone 7
      • Wait time reduced from 45 seconds to 20 seconds
      • Shrink time increasing from 25 seconds to 50 seconds
      • Radius increasing from 1250 to 1650
    • Safe Zone 8
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increasing from 25 seconds to 40 seconds
      • Radius increasing from 625 to 1090
    • Safe Zone 9
      • Wait time reduced from 30 seconds to 15 seconds
      • Shrink time increasing from 25 seconds to 40 seconds
    • Moving Safe Zone circles in a late diversion now pierce 50% serve from a prior protected zone.
  • Moved a ATK horn to down on a D-pad to concede for autorun.
  • Traps can no longer be placed on handle fences.
  • You can now build by Shopping Carts.

Bug Fixes

  • Increased a pointing and magnitude of revolution values sent over a network so that changes to other actor rotations and aim instruction seem to be smoother.
  • Improvements done to forestall players from appearing to have jumpy movement, generally during skydiving.
    • Caused by improper acceleration values being sent over a network.
    • This was also infrequently causing other players to seem to be regulating a wrong skydiving animation.

PERFORMANCE

  • Optimized hardness contracting digest formula on Switch. This softened CPU and GPU performance, ensuing in smoother gameplay and aloft fortitude rendering.
  • Optimized opening when many players are on screen.
  • Game thread optimizations
    • Optimized transformation for supply drops.
  • Improved opening and memory for Android inclination using Vulkan.
    • This affects a S9+ Adreno, Note 9 Adreno variants.
  • Memory optimizations for mobile to revoke a possibility of encountering low opening when many apps are in a background

AUDIO

  • Players will now have an choice in a Locker to name their elite song choice. Unlock new song from a Season 6 Battle Pass.
  • Changed a estimate of footsteps to supplement some-more contrariety between above/below. Below stairs now sound some-more “echoey” like they’re entrance from a basement.
    • Footsteps will diminution in representation a over they are next you, and boost in representation a aloft they are above you.
    • The volume of footsteps blocked by terrain, buildings, or actor built structures has been increasing slightly.
    • Find some-more information on footstep audio updates here.
  • Increased the stretch that we can hear open/close Glider sounds.
  • Increased the audio operation for players skydiving to compare that of players gliding.
  • Added a doppler representation outcome to a gliding audio.
    • This creates that “car pass by” outcome as players fly overhead.

Bug Fixes

  • Fixed and combined audio for a Plunja and Tat Axe pickaxes on mobile and Switch platforms.

UI

  • Updated a Locker blueprint to fit some-more object types.

Bug Fixes

  • Removed trailing durations and combined “the” in a suitable place in a remoteness screen.
  • The arrangement of a squeeze symbol area in a Battle Pass shade will no longer quickly uncover improper information on initial entry.
  • Challenge headers will no longer uncover a wrong difficulty name and character after scrolling.

ART + ANIMATION

  • Added improvements to Storm visualization, including sleet lightning effects that will boost as a Storm intensifies.

Bug Fixes

  • A teenager manifest change has been done to a filigree shirt underneath a arms of a Power Chord Outfit.
    • This is to repair manifest issues caused by a filigree shirt during certain animations and emotes.

REPLAY SYSTEM

  • Replay playback speed can now be practiced with a controller when a replay HUD is hidden.
  • Moved “High-Quality FX” dwindle to Lens settings, and automatically censor certain orifice concentration settings if a abyss of margin outcome isn’t active.
  • Replays now rightly use a transformation keys set in a Input settings.
  • Inverted a default instruction of a third chairman camera to make a controls unchanging with all a other cameras.

Bug Fixes

  • The third chairman camera now works with a inverted Y pivot option.
  • Alt will no longer open a register shade while in a replay.
  • The “Skip Forward” symbol will no longer stop operative during a paused replay.
  • Health bars no longer wrongly spur when enabled while in replays.
  • Health bars no longer spin immature when a downed actor is eliminated.
  • Replay follow cameras no longer change targets each time a timeline changes or refreshes.
  • The worker insert camera position is now scold after a timeline has reset/refreshed.

MOBILE

  • Item tooltips in-game will now arrangement some-more consistently.

Bug Fixes

  • The Guided Rocket spin rate is now unchanging with other platforms.
  • Touch controls on a map will now duty correctly.
  • Video settings now arrangement rightly on a Note 9.

Article source: https://bgr.com/2018/09/27/fortnite-season-6-patch-notes-updates/

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