Upon being guided into a inner-sanctum during a Oculus Connect developers conference, we was told to leave my phone and trek behind. The powers that be told me we would not be authorised to take any photos or video of my demo with Oculus’s new inside-out-positional-tracking-standalone-virtual-reality-headset-prototype (more simply code-named ‘Santa Cruz’) once we was inside.
Now, we had dual phones on me during a time so we could’ve simply put one divided as a fake and snapped some disreputable product shots with a other, yet sadly we complied with a good PR person’s wishes. Perhaps it was partially out of fear that a device would be detected in a successive frame search. No such frame hunt followed.
What did follow was a really engaging demeanour into a antecedent of a product what will expected turn really critical to a association down a road.
The demo itself was usually 3-4 mins prolonged and concerned chilling in a small area where we got to walk around on a tip of a few buildings. The cell-shaded animation wasn’t too strong with fact yet a tangible fortitude seemed matching to that of a Rift. It was a really pacifist knowledge — more of a room-scale film than a game — yet a underline antecedent unsurprisingly finished a prototyped underline with ease.
While a tracking tech was positively impressive, it wasn’t extravagantly transparent either anything we was witnessing was indeed a vital breakthrough. Inside-out tracking has been a tough bulb to moment yet others already have. It seems that a toughest mechanism prophesy problems to disease others’ solutions in a space are still things Oculus is struggling with as well.
The group certified that a tracking usually worked optimally when certain environmental conditions were met. The room we demoed “Santa Cruz” in was really good illuminated that was hinted to be rather essential to this sold prototype. It was also a fairly tight space with plenty of knick knacks on a walls that expected operated as transparent points of reference for a mechanism prophesy that was actively mapping a space — we was also told open spaces were not ideal for this prototype.
A lot of people were astounded by a proclamation today, largely because they’d been awaiting to see a positional tracking tech be demoed on a Gear VR mobile headset. “Santa Cruz” was positively a cool announcement from Zuck , yet it was also a bit of a beating in a way. Today’s reveal suggests that Oculus hasn’t solved the compute-efficiency problems associated to bringing a tech to smartphone VR, and now it’s also misleading either this is still a problem that’s actively being approached.
In an talk with Oculus VP of Product Nate Mitchell, a exec not usually deflected my questions about either positional tracking on Gear VR was in a product pipeline, he questioned my avowal that a association had ever been operative on a tech for smartphone VR at all, something that the company’s possess CTO has talked about a lot.
The standalone headset proviso is clearly in the beginning stages and, yet this demo was utterly cool, there are no signs that this frankenstein’d antecedent is anywhere tighten to being a genuine consumer product, especially until some-more sum per some of these technical issues emerge.