Fall has begun, and with it comes a new deteriorate of Fortnite content, from updated locations and rewards to new apparatus that will change a approach a diversion is played. The lead-up to deteriorate 6 wasn’t utterly as thespian as a sky descending in a weeks before deteriorate 5, though everybody can finally figure out what happened to that weird, intense cube.
Perhaps a many estimable change is a serve of shade stones, that are new consumable apparatus that found in depraved areas of a map that quickly request a ‘shadow form’ to a player. While in ‘shadow form,’ players are incompetent to use weapons, though spin invisible to enemies while stationary. Players can ‘phase’ in a instruction they’re confronting by dire a glow button, though relocating creates a ‘shadow trail’ that can be rescued by other players.
While Fortnite has combined singular apparatus like shade stones in a past, these seem to have a intensity to have a some-more conspicuous outcome on matches, as phasing behind other players and exiting a shade form by dire a aim symbol could give players a leg adult on their opponents, even if they are outgunned.
As always, there are also a accumulation of new skins being introduced in deteriorate 6, though a cosmetic apparatus that everybody is going to be articulate about are pets, that are arrangement adult for a initial time. Pets are quite cosmetic, so don’t design a gameplay advantage for regulating one, though they are impossibly lovable and seem to conflict to what’s going on around them. You can unlock Bonesy a dog, Camo a chameleon, and Scales a dragon with a Battle Pass.
Finally, a map has been updated as good to revamp some aged locales and insert a few new ones as well. Epic wants we to find all a secrets yourself, though a locations that it highlighted in a patch records for deteriorate 6 include Floating Island, Corrupted Areas, Corn Fields, Haunted Castle, that sound ideal for Halloween.
The finish list of patch records for Fortnite Battle Royale deteriorate 6 (and v6.00) can be found below:
WEAPONS + ITEMS
- Shadow Stones
- Consumable typically found around depraved areas of a map.
- Using a Shadow Stone will request ‘Shadow Form’ for a brief period.
- While in Shadow Form:
- Unable to use weapons.
- Become invisible to enemies when stationary.
- You spin some-more manifest and leave behind a Shadow Trail when moving.
- Gain increasing transformation speed, burst tallness and tumble repairs immunity.
- Gain a new ability, Phase, can be activated by dire a Primary Fire button.
- Phase: Propels we in a instruction we are facing, and allows we to pass by objects.
- The outcome lasts 45 seconds though can be exited early by holding down Alt Fire symbol (aim down sights).
- Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
- All of a weapons/items combined to a Vault in patch v6.0 will now sojourn accessible in Playgrounds.
- Added transformation functionality to Grapplers. When attack a relocating intent (vehicle, player), a transformation will be combined to your launch force.
- This usually happens when a transformation would be a net gain, we can't remove momentum.
- Grappler charges reduced from 15 to 10.
- Double Barrel repairs reduced from 143/150 to 114/120.
- Reduced Dual Pistol building rob dump possibility from 1.49% to 0.88%.
Bug Fixes
- Players will no longer be launched with larger force than dictated when regulating a Grappler in a vehicle.
- Using a Grappler while regulating a Launchpad will no longer means register functionality issues.
- The tip half of a players indication will no longer shave by walls when regulating a Grappler while crouched.
- Fixed a manifest emanate that could means a plunger to be manifest on a Grappler while a missile is active.
- Players are no longer prevented from changing apparatus when banishment a Grappler while switching weapons.
- Adjusted a timing of a Heavy Sniper reload animation to compare some-more closely to when a bullet is reloaded.
- Reduced a volume of force practical when sharpened a car with a Shotgun.
GAMEPLAY
- New Locations
- Floating Island
- Corrupted Areas
- Corn Fields
- Haunted Castle
- Drop in and find a rest in-game!
- Custom Controller Bindings
- Choosing your pattern has altered to a selector on a left side of a menu.
- After selecting Custom, a right side of a menu becomes buttons that are selectable. When a symbol is clicked, it opens a list of actions that can be reserved to that button.
- Mode preference (Combat, Build) has altered to selectable by triggers. When in possibly Combat or Build mode, a actions for that mode and a actions that camber between modes will seem in a “actions list” to name from.
- Console – Input-Based Matchmaking
- Players regulating a keyboard and rodent on PS4 will now be put into a PC matchmaking pool.
- Start matchmaking with your elite submit device. You will be queued with a submit form we press a “Play” or “Ready” symbol with.
- If we start matchmaking with a keyboard and mouse, afterwards you’ll be queued in a PC matchmaking pool. However, you’ll be means to switch to a controller mid-match if you’d like.
- If we start matchmaking with a controller, afterwards you’ll sojourn in your platforms normal queue. However, you’ll be incompetent to switch to a keyboard and rodent mid-match.
- PC players are unblushing by this change. If we use a controller on PC afterwards you’ll sojourn in a PC matchmaking queue.
- Storm Circle Changes
- Safe Zone 4
- Wait time reduced from 90 seconds to 80 seconds
- Shrink time increasing from 60 seconds to 70 seconds
- Safe Zone 5
- Wait time reduced from 90 seconds to 70 seconds
- Shrink time increasing from 40 seconds to 60 seconds
- Safe Zone 6
- Wait time reduced from 60 seconds to 30 seconds
- Shrink time increasing from 30 seconds to 60
- Safe Zone 7
- Wait time reduced from 45 seconds to 20 seconds
- Shrink time increasing from 25 seconds to 50 seconds
- Radius increasing from 1250 to 1650
- Safe Zone 8
- Wait time reduced from 30 seconds to 15 seconds
- Shrink time increasing from 25 seconds to 40 seconds
- Radius increasing from 625 to 1090
- Safe Zone 9
- Wait time reduced from 30 seconds to 15 seconds
- Shrink time increasing from 25 seconds to 40 seconds
- Moving Safe Zone circles in a late diversion now pierce 50% serve from a prior protected zone.
- Moved a ATK horn to down on a D-pad to concede for autorun.
- Traps can no longer be placed on handle fences.
- You can now build by Shopping Carts.
Bug Fixes
- Increased a pointing and magnitude of revolution values sent over a network so that changes to other actor rotations and aim instruction seem to be smoother.
- Improvements done to forestall players from appearing to have jumpy movement, generally during skydiving.
- Caused by improper acceleration values being sent over a network.
- This was also infrequently causing other players to seem to be regulating a wrong skydiving animation.
PERFORMANCE
- Optimized hardness contracting digest formula on Switch. This softened CPU and GPU performance, ensuing in smoother gameplay and aloft fortitude rendering.
- Optimized opening when many players are on screen.
- Game thread optimizations
- Optimized transformation for supply drops.
- Improved opening and memory for Android inclination using Vulkan.
- This affects a S9+ Adreno, Note 9 Adreno variants.
- Memory optimizations for mobile to revoke a possibility of encountering low opening when many apps are in a background
AUDIO
- Players will now have an choice in a Locker to name their elite song choice. Unlock new song from a Season 6 Battle Pass.
- Changed a estimate of footsteps to supplement some-more contrariety between above/below. Below stairs now sound some-more “echoey” like they’re entrance from a basement.
- Footsteps will diminution in representation a over they are next you, and boost in representation a aloft they are above you.
- The volume of footsteps blocked by terrain, buildings, or actor built structures has been increasing slightly.
- Find some-more information on footstep audio updates here.
- Increased the stretch that we can hear open/close Glider sounds.
- Increased the audio operation for players skydiving to compare that of players gliding.
- Added a doppler representation outcome to a gliding audio.
- This creates that “car pass by” outcome as players fly overhead.
Bug Fixes
- Fixed and combined audio for a Plunja and Tat Axe pickaxes on mobile and Switch platforms.
UI
- Updated a Locker blueprint to fit some-more object types.
Bug Fixes
- Removed trailing durations and combined “the” in a suitable place in a remoteness screen.
- The arrangement of a squeeze symbol area in a Battle Pass shade will no longer quickly uncover improper information on initial entry.
- Challenge headers will no longer uncover a wrong difficulty name and character after scrolling.
ART + ANIMATION
- Added improvements to Storm visualization, including sleet lightning effects that will boost as a Storm intensifies.
Bug Fixes
- A teenager manifest change has been done to a filigree shirt underneath a arms of a Power Chord Outfit.
- This is to repair manifest issues caused by a filigree shirt during certain animations and emotes.
REPLAY SYSTEM
- Replay playback speed can now be practiced with a controller when a replay HUD is hidden.
- Moved “High-Quality FX” dwindle to Lens settings, and automatically censor certain orifice concentration settings if a abyss of margin outcome isn’t active.
- Replays now rightly use a transformation keys set in a Input settings.
- Inverted a default instruction of a third chairman camera to make a controls unchanging with all a other cameras.
Bug Fixes
- The third chairman camera now works with a inverted Y pivot option.
- Alt will no longer open a register shade while in a replay.
- The “Skip Forward” symbol will no longer stop operative during a paused replay.
- Health bars no longer wrongly spur when enabled while in replays.
- Health bars no longer spin immature when a downed actor is eliminated.
- Replay follow cameras no longer change targets each time a timeline changes or refreshes.
- The worker insert camera position is now scold after a timeline has reset/refreshed.
MOBILE
- Item tooltips in-game will now arrangement some-more consistently.
Bug Fixes
- The Guided Rocket spin rate is now unchanging with other platforms.
- Touch controls on a map will now duty correctly.
- Video settings now arrangement rightly on a Note 9.
Article source: https://bgr.com/2018/09/27/fortnite-season-6-patch-notes-updates/